Resources to teach strategy game design
  • Welcome to kathleenmercury.com!
    • About Kathleen
  • Kathleen's Games!
    • Greece Lightning
    • Dirty Birdy
    • Valkyrie
  • Distance Learning Resources
  • Teaching Resources
    • Intro to Games Through Play
    • Quick Game Design Workshop
    • Introduction to Strategy Games
    • Establishing a Game Design-Friendly Classroom
    • Teaching Games to Each Other
    • Game Mechanics >
      • What Are Mechanics
      • How I Teach Mechanics Now
      • How I Used to Teach Mechanics
      • Mechanics, Categorized
      • Game Mechanics & Groups
      • Learning Mechanics Using Unpub
      • Mechanics Student Packet
    • Conflict in Game Design
    • Game Goals >
      • Teach Goals Using a Game
    • Theme Development >
      • Theme Brainstorming & Research
      • Fairy Tale Game Design Project
    • Choosing Your Mechanics
    • Prototyping >
      • Recommended Materials
      • Blank Game Templates
    • Playtesting
    • Providing Feedback on Prototypes: the WINQ
    • Writing Rules
    • Final Assessment
    • Movies about Game Design
  • Game Design Projects Shortcut
  • Recommended Games
  • Press
    • Games in Schools and Libraries
  • Rationale
    • What Is a Strategy Game?
    • Why Games?
    • Why Teach Game Design
    • The Design Process
  • Unit Timeframes
  • What Students Say
  • Student Game Examples
  • Links
  • Conference Presentations
    • UMSL Grand Seminar
    • Tabletop Network Lightning Game Design Jam
    • Gifted Association of Missouri conference 2017
    • GenCon 2017 Trade Day's Engineering a Strategy Game
    • How I Teach Game Design in a Semester (GenCon 2015 Trade Day Presentation)
    • Finding a Place for Gaming, Modifying Curriculum
    • GenCon 2020: Board Games in the Classroom
    • NASAGA 2020
  • Running a Game Club
  • I Teach a Lot of Geeky Stuff
    • Cosplay Unit
    • RPG Design Unit
    • International Politics
  • My Random Stuff
    • MET Portfolio >
      • Themes & Outcomes
      • Resume
      • Teaching Philosophy
      • Academic Showcase of Learning
      • Key Assessments >
        • Graphic Design 5040
        • Desktop Publishing 5070
        • Web Design 5550/5555
        • Curriculum Design 5460
        • Digital Movies 5290
        • Technology & Ethics 5900
      • Evidence of Growth
  • MSA Game Design
  • woo

Kathleen's Academic Showcase of Learning

In addition to the key assessments for the MET, I have compiled some other artifacts that show my growth during this program, as well as part of my continual growth as a professional educator. 

Educational Theory: GoAnimate

I had to write a paper for my Instructional Design class on an education theory, and I chose Triarchic Theory by Robert Sternberg because it's incredibly important in the field of gifted education. We had to write a paper for our peers to evaluate, but I thought it would be helpful to make a little movie to explain the theory more easily. I didn't have to do this, but I wanted to try to use GoAnimate which one of my colleagues had been raving about.  With over 1,000 views, I'm pretty much breaking the internet here. 

programming: Scratch

I've been playing around with programming since I was messing on our family's Apple IIe, that's a long time! As part of the MET, I worked with Scratch quite a bit.

The book There are Those by Nathan Levy is perfect for gifted kids. This is essentially an animated book, not an interactive game, but it was fun to bring it to life using a variety of different techniques.

Teaching Game Design

Not to point out the obvious, but I've created www.kathleenmercury.com to share my resources with other teachers interested in game design. 

Instructional Design: Three Theories of Humor

For my Instructional Design class, I created a lesson on three theories of Humor for my 8th grade class. (I also created my website using resources and ideas from this unit as well.)  I don't create formal lesson plans for my classes because I'm usually designing on the fly for the most part, so it was a great experience to really thoughtfully plan out the steps and process.
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