Resources to teach strategy game design
  • Welcome to kathleenmercury.com!
    • About Kathleen
  • Kathleen's Games!
    • Greece Lightning
    • Dirty Birdy
    • Valkyrie
  • Distance Learning Resources
  • Teaching Resources
    • Intro to Games Through Play
    • Quick Game Design Workshop
    • Introduction to Strategy Games
    • Establishing a Game Design-Friendly Classroom
    • Teaching Games to Each Other
    • Game Mechanics >
      • What Are Mechanics
      • How I Teach Mechanics Now
      • How I Used to Teach Mechanics
      • Mechanics, Categorized
      • Game Mechanics & Groups
      • Learning Mechanics Using Unpub
      • Mechanics Student Packet
    • Conflict in Game Design
    • Game Goals >
      • Teach Goals Using a Game
    • Theme Development >
      • Theme Brainstorming & Research
      • Fairy Tale Game Design Project
    • Choosing Your Mechanics
    • Prototyping >
      • Recommended Materials
      • Blank Game Templates
    • Playtesting
    • Providing Feedback on Prototypes: the WINQ
    • Writing Rules
    • Final Assessment
    • Movies about Game Design
  • Game Design Projects Shortcut
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  • Press
    • Games in Schools and Libraries
  • Rationale
    • What Is a Strategy Game?
    • Why Games?
    • Why Teach Game Design
    • The Design Process
  • Unit Timeframes
  • What Students Say
  • Student Game Examples
  • Links
  • Conference Presentations
    • UMSL Grand Seminar
    • Tabletop Network Lightning Game Design Jam
    • Gifted Association of Missouri conference 2017
    • GenCon 2017 Trade Day's Engineering a Strategy Game
    • How I Teach Game Design in a Semester (GenCon 2015 Trade Day Presentation)
    • Finding a Place for Gaming, Modifying Curriculum
    • GenCon 2020: Board Games in the Classroom
    • NASAGA 2020
  • Running a Game Club
  • I Teach a Lot of Geeky Stuff
    • Cosplay Unit
    • RPG Design Unit
    • International Politics
  • My Random Stuff
    • MET Portfolio >
      • Themes & Outcomes
      • Resume
      • Teaching Philosophy
      • Academic Showcase of Learning
      • Key Assessments >
        • Graphic Design 5040
        • Desktop Publishing 5070
        • Web Design 5550/5555
        • Curriculum Design 5460
        • Digital Movies 5290
        • Technology & Ethics 5900
      • Evidence of Growth
  • MSA Game Design
  • woo

Kathleen's Evidence of Professional growth

As an educator, I need to stay current on research and trends in education for my students’ benefit. The world has changed; technology and instant access to information and ways to interact with that information from games, social media, work tools and collaboration tools means that to rely upon outdated technology performs a disservice to our students. Like the dinosaurs, teachers who do not evolve are going to become extinct by not adjusting to this new world; not adequately preparing students will make them irrelevant. By staying current on research and trends in education, I can help students to learn about their world, their place in it, and the way they can make an impact.A professional learning network (PLN) uses technology to stay abreast of technology.  By connecting with colleagues on Twitter, Facebook, forums on special interest websites, Reddit, and more, I can share and collaborate across the boundaries normally imposed by schools, even states and countries.  By actively contributing to this larger network of professionals with shared interests, I remain at the cutting edge of what I do. Guesting on podcasts, sharing lessons and units, even offering student work examples so others can comment and question, technology helps to keep the work I do with students in pace with the most exciting developments.

Conferences & Presentations

  • Missouri Council on Social Studies March 2001: "One Thing at a Time: Teaching History Thematically:
  • Midwest Educational Technology Conference February 2016: “Engineering Strategy Games”
  • GenCon Trade Day August 2014 & 2015: “Strategy Game Design in the Classroom”
  • Midwest Educational Technology Conference February 2012: “Espionage: A Classroom Simulation”
  • St. Louis Association for Gifted Education Winter 2011: “Nurturing Creativity in Gifted Children”
  • National Association for Gifted Children National Conference 2009 full-day Action Lab at Ladue (chair)

Professional Associations

Missouri Girls State (2004—present), current International Politics instructor, and Samsung Scholarship Committee and Girls Nation Chairs; past positions include Federalist Party Advisor and Executive School Instructor

Geekway to the West game convention (2013—present), events coordinator and game design contest organizer         

St. Louis Board Game Designers meetup group (2012—present) assistant organizer

National Association for Gifted Children (2006—present)   
                  
The Gifted Association of Missouri (2006—present)

St. Louis Association for Gifted Education (2010—present) former Board of Directors member  

Best Blogs About Gaming in Education

On Board Games
www.boardgamegeek.com's Games in the Classroom Forum
The Cubist
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