Resources to teach strategy game design
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Teaching Resources
Intro to Games Through Play
Quick Game Design Workshop
Introduction to Strategy Games
Establishing a Game Design-Friendly Classroom
Teaching Games to Each Other
Game Mechanics
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What Are Mechanics
How I Teach Mechanics Now
How I Used to Teach Mechanics
Mechanics, Categorized
Game Mechanics & Groups
Learning Mechanics Using Unpub
Mechanics Student Packet
Conflict in Game Design
Game Goals
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Teach Goals Using a Game
Theme Development
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Theme Brainstorming & Research
Fairy Tale Game Design Project
Choosing Your Mechanics
Prototyping
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Recommended Materials
Blank Game Templates
Playtesting
Providing Feedback on Prototypes: the WINQ
Writing Rules
Final Assessment
Movies about Game Design
Game Design Projects Shortcut
Recommended Games
Press
Games in Schools and Libraries
Rationale
What Is a Strategy Game?
Why Games?
Why Teach Game Design
The Design Process
Unit Timeframes
What Students Say
Student Game Examples
Links
Conference Presentations
UMSL Grand Seminar
Tabletop Network Lightning Game Design Jam
Gifted Association of Missouri conference 2017
GenCon 2017 Trade Day's Engineering a Strategy Game
How I Teach Game Design in a Semester (GenCon 2015 Trade Day Presentation)
Finding a Place for Gaming, Modifying Curriculum
GenCon 2020: Board Games in the Classroom
NASAGA 2020
Running a Game Club
I Teach a Lot of Geeky Stuff
Cosplay Unit
RPG Design Unit
International Politics
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MET Portfolio
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Resume
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Academic Showcase of Learning
Key Assessments
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Graphic Design 5040
Desktop Publishing 5070
Web Design 5550/5555
Curriculum Design 5460
Digital Movies 5290
Technology & Ethics 5900
Evidence of Growth
MSA Game Design
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Theme Brainstorming & Research
This is the packet of
brainstorming documents
I have students complete. They can work through this at their own pace, and I conference with them as they complete steps 2-5.