Resources to teach strategy game design
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    • Intro to Games Through Play
    • Quick Game Design Workshop
    • Introduction to Strategy Games
    • Establishing a Game Design-Friendly Classroom
    • Teaching Games to Each Other
    • Game Mechanics >
      • What Are Mechanics
      • How I Teach Mechanics Now
      • How I Used to Teach Mechanics
      • Mechanics, Categorized
      • Game Mechanics & Groups
      • Learning Mechanics Using Unpub
      • Mechanics Student Packet
    • Conflict in Game Design
    • Game Goals >
      • Teach Goals Using a Game
    • Theme Development >
      • Theme Brainstorming & Research
      • Fairy Tale Game Design Project
    • Choosing Your Mechanics
    • Prototyping >
      • Recommended Materials
      • Blank Game Templates
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    • Providing Feedback on Prototypes: the WINQ
    • Writing Rules
    • Final Assessment
    • Movies about Game Design
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  • Rationale
    • What Is a Strategy Game?
    • Why Games?
    • Why Teach Game Design
    • The Design Process
  • Unit Timeframes
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  • Student Game Examples
  • Links
  • Conference Presentations
    • UMSL Grand Seminar
    • Tabletop Network Lightning Game Design Jam
    • Gifted Association of Missouri conference 2017
    • GenCon 2017 Trade Day's Engineering a Strategy Game
    • How I Teach Game Design in a Semester (GenCon 2015 Trade Day Presentation)
    • Finding a Place for Gaming, Modifying Curriculum
    • GenCon 2020: Board Games in the Classroom
    • NASAGA 2020
  • Running a Game Club
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    • Cosplay Unit
    • RPG Design Unit
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  • My Random Stuff
    • MET Portfolio >
      • Themes & Outcomes
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      • Academic Showcase of Learning
      • Key Assessments >
        • Graphic Design 5040
        • Desktop Publishing 5070
        • Web Design 5550/5555
        • Curriculum Design 5460
        • Digital Movies 5290
        • Technology & Ethics 5900
      • Evidence of Growth
  • MSA Game Design
  • woo

Missouri Scholars Academy 2019

MSA Game Design Packet (don't print, copies will be made for you)
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