Introduction to games through Play! |
To be a game designer, you have to be a gamer first. So, for students' first days with me, they played games. Each day they played a short game that could be learned and played in a single class period. Each game was chosen because of its mechanics and so collectively, students would acquire familiarity with a good handful of mechanics, right at the start. Each group of kids stayed together, so over the course of several days, they each learned all of the games.
his was a good idea, especially as an intro to the race games that they will make in the Quick Game Design Workshop, and the mechanics learned complement the games kids play when I put them into groups. To help them keep track of their ideas for their race game, I made this My First Game Ideas Log. Table of my Introduction Games |
Games we play in the beginning to learn about games
PPG: Villains at LargeMechanics:
Auction/Bidding, Hand Management |
cthulhu in the HouseMechanics:
Modular Board, Point to Point Movement, Secret Unit Deployment |
Deep sea adventureMechanics:
Pick-up and Deliver, Press Your Luck, Roll and Move |
Hey That's My Fish!Mechanics:
Area Enclosure, Grid Movement, Modular Board |
Get Bit!Mechanics:
Hand Management, Player Elimination, Simultaneous Action Selection |
TsuroMechanics:
Hand Management, Player Elimination, Route/Network Building, Tile Placement |
Ticket to Ride: New YorkMechanics:
Card Drafting, Hand Management, Route/Network Building, Set Collection |
Sushi Go!Mechanics:
Card Drafting, Hand Management, Set Collection, Simultaneous Action Selection |
Walk the PlankMechanics:
Simultaneous Action Selection, Take That |
Other Games that I've used successfully
Age of War (Dice Rolling, Press Your Luck, Set Collection)
Qwinto (Dice Rolling, Paper-and-Pencil, Pattern Building)
Lanterns (Hand Management, Pattern Building, Set Collection, Tile Placement)
Qwinto (Dice Rolling, Paper-and-Pencil, Pattern Building)
Lanterns (Hand Management, Pattern Building, Set Collection, Tile Placement)