Finding a place for Gaming, Modifying Curriculum
Please enjoy these resources from the 2015 GenCon Trade Day presentation (co-presented with the lovely Tina Vo)! Scroll below for links and resources.
LINKS
The Presentation (if you want a link to it)
Institute of Play
Stanford d.school
Science specific resources
Meaningful gameplay links
The Presentation (if you want a link to it)
Institute of Play
- Gamekit - http://www.instituteofplay.org/work/projects/gamekit/
- Games As Guide - http://www.instituteofplay.org/work/projects/games-as-guide/
- GlassLab - http://glasslabgames.org/
- Playtime Online - http://www.instituteofplay.orgwork/projects/playtime-online/
- Mission Packs and Curriculum Design - http://www.instituteofplay.org/work/projects/quest-curriculum/
Stanford d.school
Science specific resources
- https://projectneuron.illinois.edu/games-video (contact: [email protected])
- http://www.exploratorium.edu/education/designing-teaching-learning-tools
- https://phet.colorado.edu/
Meaningful gameplay links
- a game that fills time (http://www.amplify.com/curriculum/games/stem)
- a game that is ‘theme related’ (https://archive.org/details/msdos_Oregon_Trail_The_1990)
- Mistaking an activity for a ‘game’ (http://www.flinnsci.com/media/1241660/bio_workshop.pdf)