My first published game!
On your mark! Get set! ROW! You are the captain of a sleek, speedy trireme, racing in the famous Hydra Regatta. Steer around whirlpools, shifting currents, and fickle gods. Avoid the hungry hydra to win a place among the stars!
In Greece Lightning, you race around a circular track, trying to be the first to complete two laps. On a turn, you roll two dice to move your boat: a navigation die (1-3) and a movement die (1-6). You can roll a second movement die to try to go farther, but if the roll is lower than your first movement die, you bust and keep only your navigation die.
The circular track is comprised of twelve wedges, with the wedges being randomized each game. In general, the track consists of four paths orbiting the central hydra, but these paths criss-cross a lot, with movement dots and bonus icons at various spots on the movement paths. When you move, you must move clockwise a number of spaces equal to the sum of your dice, but you often have freedom to weave from one path to another. Here are the icons you might encounter: